Computers Are Bad is a newsletter on the history of the computer
and communications industry. It will be thrown directly at your doorstep on
semi-regular schedule, to enlighten you as to why computers are that
way.
I have an MS in information security, several certifications, and ready
access to a keyboard. These are all properties which make me ostensibly
qualified to comment on issues of computer technology. I do my best to stay
away from my areas of professional qualification, though. Instead, I talk
about things that are actually interesting. Think mid-century
telecommunications history, legacies of the Cold War, and the rise and fall
of the technology industry's stranger bit players.
You can read here, on the information superhighway, but to keep your
neighborhood paperboy pedaling down that superhighway on a bicycle please subscribe. This also contributes
enormously to my personal self esteem. There is an RSS feed for those who really want it. Fax
delivery available upon request.
Last but not least, consider supporting me on Ko-Fi. Monthly
supporters receive eyes only, a special bonus
edition that is lower effort and higher sass, covering topics that don't
quite make it to a full article.
The Rotary Club will take immediate action on the Ellis ranch loop project.
The Rotarians reached this decision at their weekly luncheon, held yesterday
at the Albarado hotel.
The club's plan is not merely to give Albuquerque a good, short road to the
Ellis ranch... They embrace the building of a seventy-mile scenic loop. 1
Many Western cities are defined, in part, by their mountains. Those moving from
town to town often comment on the disorientation, the disruption, caused by a
change in the city's relation to the peaks. If you have ever lived in a place
with the mountains on the west, and then a place with the mountains on the east,
you will know what I mean. We get used to living in the shadows of mountains.
One of the appeals of mountains, perhaps the source of their mysticism, is
inaccessibility. Despite their close proximity to Albuquerque, steep slopes and
difficult terrain kept the Sandias a world apart from the city, even to this
day. Yet we have always been driven to climb, to ascend to the summit.
Humans climb mountains not only as a matter of individual achievement, but also
as a matter of infrastructure. Whether the inaccessibility of mountain peaks is a
good thing or a bad thing depends on the observer; and even the most challenging
mountain ascents are sometimes developed to the scale of an industrial tourism
operation.
And somewhere, in between, are the Sandias. Not technically part of the Rocky
Mountains but roughly aligned with them, the Sandias lack a clear peak. Instead,
the range is an elongated ridge, making up the entire eastern boundary of the
city of Albuquerque and extending some distance further north into the Sandia
Pueblo. The highest point is at 10,679', relatively modest for the mountain
states---but still one of the most prominent in New Mexico, moreso even than the
higher-elevation Mt. Taylor and Wheeler Peak.
Few aspects of commercial telecommunications have quite the allure of the
T-carrier. Well, to me, at least, but then I have very specific interests.
T-carrier has this odd, enduring influence on discussion of internet
connections. I remember that for years, some video game installers (perhaps
those using Gamespy?) used to ask what kind of internet service you had, with
T1 as the "highest" option. The Steam Hardware Survey included T1 among the
options for a long time. This was odd, in a lot of ways. It set T1 as sort of
the "gold standard" in the minds of gamers, but residential internet service
over T1 would have been very rare. Besides, even by the standards of the 2000s
T1 service was actually pretty slow.
Still, T1 involved a healthy life as an important "common denominator" in
internet connectivity. As a regulated telephone service, it was expensive, but
available pretty much anywhere. It also provided a very high standard for
reliability and latency, beyond many of the last-mile media we use today.
Telephone Carriers
We think of telephone calls as being carried over a pair of wires. In the early
days of the telephone system, it wasn't all that far off to imagine a phone
call as a single long circuit of two wires that extended all the way from your
telephone to the phone you had called. This was the most naive and
straightforward version of circuit switching: connections were established by
creating a circuit.
The era of this extremely literal form of circuit switching did not last as
long as you might think. First, we have to remember that two-wire telephone
circuits don't actually work that well. Low install cost and convenience means
that they are the norm between a telephone exchange and its local callers, but
for long-distance carriage over the phone network, you get far better results
by splitting the "talk" and "listen" sides into two separate pairs. This is
called a four-wire telephone circuit, and while you will rarely see four-wire
service at a customer's premises, almost all connectivity between telephone
exchanges (and even in the internals of the telephone exchange itself) has been
four-wire since the dawn of long-distance service.
An opening note: would you believe that I have been at this for five years, now?
If I planned ahead better, I would have done this on the five-year
anniversary, but I missed it. Computers Are Bad is now five years and four
months old.
When I originally launched CAB, it was my second attempt at keeping up a blog.
The first, which I had called 12 Bit Word, went nowhere and I stopped keeping
it up. One of the reasons, I figured, is that I had put too much effort into it.
CAB was a very low-effort affair, which was perhaps best exemplified by the
website itself. It was monospace and 80 characters wide, a decision that I found
funny (in a shitposty way) and generated constant complaints. To be fair, if you
didn't like the font, it was "user error:" I only ever specified "monospace" and
I can't be blamed that certain platforms default to Courier. But there were
problems beyond the appearance; the tool that generated the website was
extremely rough and made new features frustrating to implement.
Over the years, I have not invested much (or really any) effort in promoting
CAB or even making it presentable. I figured my readership, interested in
vintage computing, would probably put up with it anyway. That is at least
partially true, and I am not going to put any more effort into promotion, but
some things have changed. Over time I have broadened my topics quite a bit, and
I now regularly write about things that I would have dropped as "off topic"
three or four years ago. Similarly, my readership has broadened, and probably to
a set of people that find 80 characters of monospace text less charming.
I think I've also changed my mind in some ways about what is "special" about
CAB. One of the things that I really value about it, that I don't think comes
across to readers well, is the extent to which it is what I call artisanal
internet. It's like something you'd get at the farmer's market. What I mean by
this is that CAB is a website generated by a static site generator that I
wrote, and a newsletter sent by a mailing list system that I wrote, and you
access them by connecting directly to a VM that I administer, on a VM cluster
that I administer, on hardware that I own, in a rack that I lease in a data
center in downtown Albuquerque, New Mexico. This is a very old-fashioned way of
doing things, now, and one of the ironies is that it is a very expensive way of
doing things. It would be radically cheaper and easier to use wordpress.com, and
it would probably go down less often and definitely go down for reasons that are
my fault less often. But I figure people listen to me in part because I
don't use wordpress.com, because I have weird and often impractical opinions
about how to best contribute to internet culture.
I have an ongoing fascination with "interactive TV": a series of efforts,
starting in the 1990s and continuing today, to drag the humble living room
television into the world of the computer. One of the big appeals of
interactive TV was adoption, the average household had a TV long before the
average household had a computer. So, it seems like interactive TV services
should have proliferated before personal computers, at least following the
logic that many in the industry did at the time.
This wasn't untrue! In the UK, for example, Ceefax was a widespread success by
the 1980s. In general, TV-based teletext systems were pretty common in Europe.
In North America, they never had much of an impact---but not for lack of
trying. In fact, there were multiple competing efforts at teletext in the US
and Canada, and it may very well have been the sheer number of independent
efforts that sunk the whole idea. But let's start at the beginning.
The BBC went live with Ceefax in 1974, the culmination of years of prototype
development and test broadcasts over the BBC network. Ceefax was quickly joined
by other teletext standards in Europe, and the concept enjoyed a high level of
adoption. This must have caught the attention of many in the television
industry on this side of the ocean, but it was Bonneville International that
first bit 1. Its premier holding, KSL-TV of Salt Lake City, has an influence
larger than its name suggests: KSL was carried by an extensive repeater network
and reached a large portion of the population throughout the Mountain States.
Because of the wide reach of KSL and the even wider reach of the religion that
relied on Bonneville for communications, Bonneville was also an early innovator
in satellite distribution of television and data. These were ingredients that
made for a promising teletext network, one that could quickly reach a large
audience and expand to broader television networks through satellite
distribution.
One of the most significant single advancements in telecommunications
technology was the development of microwave radio. Essentially an evolution of
radar, the middle of the Second World War saw the first practical microwave
telephone system. By the time Japan surrendered, AT&T had largely abandoned
their plan to build an extensive nationwide network of coaxial telephone
cables. Microwave relay offered greater capacity at a lower cost. When Japan
and the US signed their peace treaty in 1951, it was broadcast from coast to
coast over what AT&T called the "skyway": the first transcontinental telephone
lead made up entirely of radio waves. The fact that live television coverage
could be sent over the microwave system demonstrated its core advantage. The
bandwidth of microwave links, their capacity, was truly enormous. Within the
decade, a single microwave antenna could handle over 1,000 simultaneous calls.
Microwave's great capacity, its chief advantage, comes from the high
frequencies and large bandwidths involved. The design of microwave-frequency
radio electronics was an engineering challenge that was aggressively attacked
during the war because microwave frequency's short wavelengths made them
especially suitable for radar. The cavity magnetron, one of the first practical
microwave transmitters, was an invention of such import that it was the UK's
key contribution to a technical partnership that lead to the UK's access to US
nuclear weapons research. Unlike the "peaceful atom," though, the "peaceful
microwave" spread fast after the war. By the end of the 1950s, most
long-distance telephone calls were carried over microwave. While coaxial
long-distance carriers such as
L-carrier saw
continued use in especially congested areas, the supremacy of microwave for
telephone communications would not fall until adoption of fiber optics in
the 1980s.